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  • April 18, 2012 3:40 pm

    DESIGN// Colour directions in Milan for Salone del Mobile

    Looking beyond the spectacular window displays by luxury fashion brands throughout Milan for early indicators of the next wave in colour direction in furniture & interior design – this year the Pantone palette is almost impossible to avoid!!

    Gelato shades of teal, green, red & orange pop with washed out shades of pink, along with the ever-present blue that many fashionistas dub to be the current ‘new black’.

    Colour palette aside, Pantone branding can be found everywhere – from the high street, to the department store, the local stationary or bed linen supplier.

    IMAGES // (c) Anne-Maree Sargeant

    by Anne-Maree Sargeant  // The Snap Assembly blog // AMS-info

  • April 18, 2012 3:16 pm

    DESIGN// Welcome to Salone del Mobile as reported by AMS

    It’s April, & Milan Design Week / Salone del Mobile is upon us. Think the ‘Olympic Games of Design’ & you’re halfway there!! Over the years the event has become so big, installations are housed in every available space across the city, making it impossible to cover it all.

    First launching in 1961 as a trade export initiative to market Italian Design products internationally,  the event has exploded into the biggest lifestyle event on the planet. Now in its 51st year, Salone attracts almost 1 million visitors during just five days – placing a tremendous impact on a city of just 1.3 million residents – about 3 or 4 times the affect on the city when compared to fashion week. In the next 24 hours editors, bloggers, retailers, designers, architects, photographers, videographers, & other interested creatives will descend on what is the worlds largest lifestyle event. Most major brands, ranging Sony through Lexus, take the opportunity to capture the attention of masses of attendees.

    This year Salone coincides not only with a major International Art Fair (this weekend), but today the city centre is entirely closed for the Milan Marathon – along with constant drizzling rain, the combined events will all but cripple access in the centre of the city.

    Normally on every alternate Sunday the centre is closed to cars, an endeavour attempting to stem burgeoning pollution issues, but due to the marathon – human access is denied to many parts of the centre – so unless one is in possession of an official exhibitor’s pass – many parts of the centre are a ‘no-go’ zone. In reality – an organisational disaster.

    So with the centre all but closed, along with most of the shops – it’s time to explore the markets, & the annual flower festival.

    With an umbrella!

    IMAGES // (c) Anne-Maree Sargeant

    FOR MORE INFO ON OFFICIAL FAIR – head to // cosmit.it

    by Anne-Maree Sargeant  // The Snap Assembly blog // AMS-info

  • April 16, 2012 1:04 pm

    DESIGN// Lee Broom at Salone del Mobile

    Shortlisted for the inaugural FRAME / MOOOI award, Brit designer Lee Broom is set to launch his first collection at Salone del Mobile this week. Lee Broom Public House is showcasing much of Broom’s carpets, furniture & lighting, along with the global launch of Crystal Light Bulb.

    Combining industrial influences with decorative qualities, Lee transforms the everyday light bulb into an ornamental fitting. Featuring a hand-blown, cut-crystal shell in the form of a giant light bulb, Crystal Light Bulb casts a beautiful shadow across a room.

    Each piece is hand made in the UK – for more info head to Lee Broom.com // follow #pubmilan on twitter.

    The Frame award will be announced next Wednesday by jurors Philippe Starck & Marcel Wanders – updates will be found at framemoooi.com

    by Anne-Maree Sargeant  // The Snap Assembly blog // AMS-info

  • April 13, 2012 4:59 pm

    DESIGN// Alice Rawsthorn Interview

    As a weekly columnist for the International Herald Tribune, the global edition of The New York Times, Alice Rawsthorn is arguably one of the world’s most influential design critics. In the lead up to her presentation at designEX 2012,  the Australian Design Review talks with Rawsthorn about her definition of good design and the challenges ahead for its practice.

    You’re a very successful design critic in the popular press, and you were also director of the Design Museum in London for five years. Over that time there was a huge growth in attendance and the museum’s profile, so I think it’s fair to say you’ve got the knack of effectively communicating the value of design to the public. Is there a particular secret, you think, to mass communication when it comes to design?

    I think it’s something I’m learning about all the time. I’m not a designer but I passionately believe that design has the potential to build a better world and enhance the quality of everyone’s lives. For me, it’s very important to try and raise awareness of design and its potential to a general audience, so that’s what I’ve been very much focused on doing.

    There was an article on Design Observer recently by Julie Lasky about the architectural criticism of Ada Louise Huxtable in The New York Times. She essentially argued that the role of a good critic is to inform and explain design to the citizenry, so they can become more informed and thus become, in and of themselves, ‘citizen critics’.

    I absolutely agree with her assessment of Ada Louise Huxtable, who’s a wonderful writer, and up until very recently was still writing for The New York Review of Books. But I also absolutely believe there’s a role for more esoteric criticism that is very much for professional fellow critics, that raises the level of discourse within design itself. I personally happen to have chosen a different approach but I think that reflects my background and my skill set [as a journalist]; it doesn’t mean that my approach is any more important than any other.

    So putting aside good criticism, what do you think defines good design?

    Obviously, what is and isn’t good design has preoccupied designers, design critics and commentators for many decades, and I think what’s interesting about it is how our perceptions of good design have changed over the years. But if you look at what are absolutely non-negotiable qualities of any good design project, number one, it’s got to work, it’s got to fulfill its function. Increasingly, it has also got to be easy to use, and this is obviously a huge challenge with digital technology and these very small, multifunctional, very, very powerful objects.

    A huge and very positive change in perceptions in recent years is what you could call ‘the guilt factor’, which equates to ethical and environmental responsibility. If we have the slightest reason to feel guilty about any aspect of the way that something has been designed, developed, made, sold, shipped, or will eventually be disposed of, it can’t be deemed to be good design, and that’s a huge challenge that companies such as Apple are now grappling with.

    I think all the other factors are negotiable; it’s very fashionable to sneer at styling and design, but there is nothing wrong with things being beautiful or sensual or pleasurable or alluring in some way, providing they’re also functional and responsible.

    Your columns have recently begun to question where the parameters of design as a practice lie; they’re not just questioning what makes for good design, but also questioning what makes for design, really. I think the design professions generally are struggling with that notion, particularly in the face of issues like sustainability. Apple’s Jonathan Ive is an excellent example of a designer who draws on the best traditions of mid-century industrial design to create these very, very beautiful objects. They’re incredibly well designed in terms of both their form and their function, but as consumer electronics they’re also designed with a very deliberate built-in obsolescence. Is it fair to judge the design of Jonathan Ive on the basis of sustainability, when he’s operating in a particular business model that requires the object he’s designing be obsolescent within a year or two?

    Well, I think that you have to look at Apple in general, because obviously the design team is an enormously important part of a wider effort. Apple has been criticised by Greenpeace and other environmental groups in the past, less for built-in obsolescence and more for where its batteries are made and the more directly potentially damaging aspects of its operation – as have, it must be said, all its competitors.

    The environmental and ethical discussion is a massive challenge for companies such as Apple. As you rightly say, their design prestige – and Apple is undeniably the alpha design brand of our time, certainly for industrial design – has been very much posited on the 20th century values of functionality, visual aesthetics and ease of use, an area where it very much took the lead. Given that Apple, in the wake of Steve Jobs’ tragic death, has to reinvent itself, I will be very, very surprised if taking a more dynamic stance in terms of ethics and environmentalism isn’t a direction in which it goes.

    Jonathan Ive’s obsession with mid-century designers such as Dieter Rams also points to something else you’ve been commenting on recently, which is this trend towards nostalgia. As you’ve pointed out, there’s a long history of nostalgia in design, the Arts and Crafts movement being a particularly good example, whereby this craving for traditional, craft-based design was a direct reaction to, as you put it, the “satanic conditions” of England’s factories at the time; a reaction, in part, to the industrial age. If nostalgia is a reaction to fear or anxiety, what do you think designers might be afraid of now?

    I don’t think nostalgia is solely driven by fear and anxiety. That is one driver of nostalgia, but another is desire. Apple’s admiration for Braun’s design aesthetic under Dieter Rams is a very positive example of being nostalgic, because there’s something you admire and love that gives you great pleasure and you want to share it. Unfortunately, there is much not only for designers to be afraid of now, but people in general. There are a lot of problems that have to be addressed, but again, they are opportunities for designers.

    One of the themes of Hello World, the book I’ve been working on, is really to look at how society’s expectations of design are changing. For centuries, up until the industrial revolution, design was very much a case of necessity as the mother of invention. The great design initiatives were always driven by need, and they tended to be initiated instinctively because the phenomenon of design had yet to be recognised. The industrial revolution professionalised design, but it also curbed and constrained it. Design ended up being seen as a commercial tool, very much a lacky of consumerism steeped in conspicuous consumption. Design has so much potential to play a deeper and more meaningful role in society. The new breed of social designers who are applying design thinking and the design process to reinvent critical areas of social services, such as caring for the elderly, or the humanitarian designers who are working on reconstruction programs, they’re all applying design in a much broader, but also deeper way. I think that because they are proving design’s worth in that context, society is going to be willing to work with designers in a more imaginative way too, and by doing so, designers will have the opportunity to tackle these huge complex problems that are plaguing us all.

    www.alicerawsthorn.com // via australiandesignreview.com // by Maitiu Ward 

    Photographer: Taylor White

    by Anne-Maree Sargeant  // The Snap Assembly blog // AMS-info

  • April 10, 2012 2:24 pm

    DESIGN :: Maarten De Ceulaer // Salone del Mobile

    Maarten De Ceulaer is exhibiting at three locations during the impending Salone del Mobile in Milan – PERSPECTIVES, a showcase of 25 established Belgian designers & design brands, will include Maarten’s prototype series MUTATION (above), at the Triennale de Milanowith the series also on display at Rossana Orlandi, & Another Terra: Home Away From Home  alongside BCXSY, FORMAFANTASMA  & ANKE WEISS.

    From the designer:

    The pieces in this series look like they weren’t made by hands, but have grown to their present form organically. They might be the result of a mutation in cells, or the result of a chemical or nuclear reaction. Perhaps it’s a virus or bacteria that has grown dramatically out of scale. The Mutation pieces make you look at furniture in a different way. Maybe one day we would be able to grow a piece of furniture like we breed or clone an animal, and manipulate it’s shape like a bonsai tree.

    The project can be seen as an experimental review of classic furniture upholstery. It reminds us of the famous and iconic deep buttoned (Chesterfield) sofa’s, interpreted in a highly contemporary and sculptural way. Instead of upholstering springs and foam with leather or textile, these pieces are created by carefully composing patterns with cut-offs of foam spheres of various sizes, and applying them onto a structure. In the end the entire piece gets coated, with a durable rubber or tactile velvet-like finish. It is hardly impossible to ever recreate such a specific pattern, so every piece is completely unique.

    www.maartendeceulaer.com

    by Anne-Maree Sargeant  // The Snap Assembly blog // AMS-info

    IMAGES: Nico Neefs 

  • March 7, 2012 11:11 am

    DESIGN Salone del Mobile preview Fornasetti

    Barnaba Fornasetti will unveil new Fornasetti pieces at Fuori Salone de Mobile  2012, including a low buffet cabinet available in a range of finishes selected from the Fornasetti archive. ’Face and Stripes’ (above), an interpretation of the woman’s face taken from the Fornasetti series ‘Tema e Variazion’ (Theme & Variations), adds to the iconic collection of decorative objects, screens and furnishings created by his father thelate, great 20th century artist Piero Fornasetti.

    Milanese painter, sculptor, interior decorator and book engraver Piero Fornasetti created more than 11,000 products, an output so prolific he remains one of the largest producers of 20th century decorative objects and furniture.  A creative visionary, his visual language remains unique; the pieces are whimsical, and witty, yet retain the timelessness of any modern classic.

    With Fornasetti’s son Barnaba helming his father’s legacy into a new era with the addition of re-editions & limited editions continuing, with new products such as tables, cabinetsand vases. 

    Featuring the now legendary face of Lina Cavalieri, Barnaba took inspiration from the chest of drawers ‘Leopard’, designed by his father in the ‘50s, replacing the feline animal with the woman’s face.  Made from printed, lacquered, and hand-painted timber, customised versions will also be available, the new pieces will exhibited in the Fornasetti showroom in Milan during Salone del Mobile next month.

    www.fornasetti.com

    by Anne-Maree Sargeant  // The Snap Assembly blog // AMS-info